Dungeon Crawling in 2.5D

First person dungeon crawlers, 90s style, in a modern game engine? Here's a rundown of how we made one in Unity in 2019. Most 90s dungeon crawlers, ours included, are just glorified spritesheets arranged to look like a hallway. While technically we are in a 3D game engine, we don't render any meshes. The dungeons… Continue reading Dungeon Crawling in 2.5D

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Beta Changelog

The beta's made a lot of substantial changes to our game: here they are! About half of the content has been completely remade Difficulty is now scalable! The game will test your speed and place you in a set difficulty range. Collectathon system introduced — collect NPCs as you travel through the tower. Completely new… Continue reading Beta Changelog

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Post-Demo Devlog

Following our demo release in the beginning of June, we've started working on some new features after receiving a lot of good feedback. Some people had issues reading our low-res font. No issue: we started using a new one. The demo was HARD, almost universally. For the final game, we plan on a lot of… Continue reading Post-Demo Devlog

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We have a demo, a trailer, and a Steam page!

We've released a free in-development demo version of Backspace Bouken on our itch.io page, and we'd love to hear your feedback. We also have an official trailer and a Steam page if you'd like to wishlist the game.

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Screenshot Saturday 2/2

We showed a short clip of a new area and enemy type this past saturday. Here's the tweet in case you missed it. Been hard at work on a new tileset and enemy type, here's a small preview! #screenshotsaturday #gamedev #indiedev #madewithunity pic.twitter.com/pX5dJO7kCH — Backspace Bouken (@BackspaceBouken) February 3, 2019

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Welcome to our site!

After a bit of showing off via Twitter and other social media we realized we needed a centralized site. We plan to update this devlog semi-frequently, and you can subscribe to our mailing list.

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Categorized as Devlog