MAFIAAFTER DARK
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A PARTY GAME OF BAD ALIBIS

Trust no one.

Secret roles. Three sips. One dangerous night.

GOT AN INVITE?

Join the table

Run the night

Host on a big screen. Everyone joins on a phone.

4–24 players
The rules · 30 seconds
01 · NIGHT

Mafia splits 3 sips. Stack them or spread them.

02 · MORNING

1 sip = 1 hit. At 3, you’re DEAD — but still play.

03 · THE VOTE

Catch Mafia. No suspect? A majority can skip.

Mafia wins when every opponent reaches 3 sips. Town wins when every Mafia ally is caught. A caught Mafia ally takes 1 shot and stops acting; wrong accusations give 1 sip. Losing players take 1 shot. Ties do nothing. A Jester wins alone when a Medic chooses them. Their voluntary sipping stays private and does not add Mafia hits. No Medic may repeat anyone protected last night.